This Dobby Speed Sculpt was used as a piece to record my sculpting process of a sphere and transforming it into a head bust through different methods of sculpting in ZBrush. I had to ensure the sculpt itself was […]
ZBrush Character of a Troll. Used this as an exercise to explore ZBrush and the various methods of achieving certain requirements during a sculpt. Tools used includes ZBrush for sculpt and Photoshop for simple compositing of final render above.
I did this piece as a speed sculpt and to get myself comfortable with working in the ZBrush environment and also to further familiarize myself with the workflow of DynaMesh. I used this as a chance to do some paint […]
I did this sculpt to practice sculpting a human face in ZBrush and experiment with the various brushes to achieve the final product. It was also used to familiarize myself with the anatomy of a human face along with deformations […]
Due to National Service Commitments, I had very little time to produce anything worth while for sometime, and so I decided to start again with a Hard Surface model. It’s not perfect but I learnt a lot from this piece […]
Project: Ace Squad Trailer Role: CG Lead Description: Ace Squad Project is the pilot project set up by Ngee Ann Polytechnic School of ICT to emulate a real working environment within a production studio. The project was led by Oliver […]
Project: Tron Lightcycle Role: All Description: Inspired by the remake of Tron, I had decided to model a Lightcycle that does not imitate the conventional lightcycles but still keep the style of Tron very much alive.
Project: Snort Goblin Sculpt Role: All Description: ZBrush 3.5 was used in this project and it was to familiarize myself with the brushes in ZBrush and to see what I could come up with within a short period of […]